It’s a common fallacy by many new players that your colonies need to be self-sufficient. You could also take the pirate approach and grind it out through salvaging. Smuggling to make some extra Credits to buy your initial load of materials is a viable way to handle this. You also need to have Food and Fuel on standby to feed your colony as it’s growing. These are consumed, so keep that in mind. You will need to gather up 1,000 Crew, 100 Heavy Machinery and 200 Supplies to first build the colony. Hold onto these and you can sell them after you set up the colony for quick cash.
The game clues you in when you find a good planet, as you will get Class IV and Class V Survey Data for the best planets. Survey the planet and look at what results you get. Once you have the planet picked out, it’s time to get started. READ MORE Where to get Rime-Worn Fragments and Crystals in Genshin Impact
Starsector console commands upgrade#
Each Industry in the colony system has an attached upgrade that offers some bonuses. These special items come from Derelict stations and as other rare drops. So plan to drop one in a Heavy Industry planet when you find it.
It will also give a 20% bonus to Ship Quality on that planet. The Corrupted Nanoforge can be installed into the Heavy Industry and Orbital Works to give them bonus production. You can also pick planets with future upgrades in mind. You want to grab and hold them as they will be a huge source of Credits and fleets to fight off other factions with.
Starsector console commands mods#
If you’re using AI mods like Nexerelin, this will often become prime war targets for other factions. +2 – Plentiful/Rich (ores)/Bountiful (farmland)Īlways pick planets with these stats first.Here is a breakdown of the levels of abundance found for resources on a planet. Ultra-rich ore conditions, or rich farmlands, are prize real estate. Everyone needs food, and a farming world with rich farmland can be a real boon to your future expansion efforts.įor the reason of maximizing Accessibility, you want to find planets that have resources bonuses. Jungle Worlds can be found pretty easily around Yellow and Orange stars, and they’re a great source of early materials. Look just to the north or south of the core worlds. The further out into remote systems you go, the more your costs increase. When picking your first planet, you want to try and stick close to the core worlds. There are many uninhabited systems in the game’s universe, but very few habitable planets. Setting Upįinding a planet is the first step. Spending credits on upgrades that reduce Hazard Rating is always a long-term good idea. A planet with 100% Hazard Rating will pay the normal amount of Credits in upkeep for its various buildings. Hazard Rating is a percentage that’s applied to your colony costs as a multiplicative penalty. The higher your stability, the more likely that your colony can stand against various threats. This is a measure of all the stats combined, and you want it as close to 10 as possible. Stability is a measure of how attractive your planet is to live on. So you really want to set up dedicated planets that can export as many of a resource as you can. In-faction trade works the same way, but with a bonus factor of 5.
For every 10% of accessibility a colony has, it can export or import one additional unit of each resource to and from other factions. The amount of resources that can be exported and imported both in-faction and cross-faction is also tied to accessibility. The higher your accessibility, the more income your colonies will generate. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power.